Magazine Advertising, Part 3
My regular readers know that I have a love/hate relationship
with magazine advertising, as revealed in my two previous entries on the topic:
- In May 2003 I wrote a Magazine Advertising
Guide for Small ISVs. This article leads off with a joke about the
heat from burning cash being more valuable than the effects of a magazine
ad. It sort of goes downhill from there.
- In March 2006 I wrote about The Eventual Death of
Developer Magazines, in which I rambled about the steady decay of
developer magazines and announced that SourceGear was done running print
ads for a while.
Well, after twelve months of being out of the world of print
advertising, we are back in. Our new series of ads is starting to hit this
week. The ads will be appearing in SD Times, MSDN, and Dr. Dobbs.
I thought you said developer magazines are dying?
I still believe developer magazines are on the decline. In
fact, two of the pubs I mentioned in the March 2006 article died since I wrote
- Software Development died within a week of my blog
posting. (Well, sort of. It was merged with sister CMP publication Dr.
Dobbs Journal. This is how magazines usually die. They simply get merged
into another one.)
- Visual Studio Magazine died a couple months ago. (Well, sort
of. VSM was already exuding the foul stench of death, because about 42
other Fawcette publications had been "merged" into it. Anyway, after
years of financial struggles, Fawcette was acquired by Redmond Media Group
in January. Most of the people I knew at Fawcette left the company and
went to CodeProject.com. So the magazine lives on, but its original
company failed. I'm counting this as a magazine death followed by a reincarnation.)
Anyway, I maintain that as a whole, developer magazines are
a declining industry, not a growing one. But I still believe the decline will
be very slow. These pubs will be around for quite a while longer. And they
still serve a purpose.
So why are you now advertising again?
Because we have a message we want to deliver.
SourceGear is taking the next step in its growth. The
transition process involves a lot of changes. I consider SourceGear to be an
adolescent company. We're going through some changes that feel pretty radical,
but they're all normal. We've got more people, more space, and more stuff. Our
products are changing as well.
Vault 1.0 was released four years ago. Since then we have
done six major upgrade releases, but those improvements have been largely evolutionary,
not revolutionary. In its essence, Vault has not changed:
- Vault has been a Windows-centric product, with little or
no support for cross-platform teams.
- Vault has been primarily promoted as a replacement for
- Vault's primary client-side tool has been a standalone GUI
application. An IDE integration plugin has been available, but for
various reasons it has been a second-class citizen.
With Vault 4.0, we are changing all this:
- Vault 4.0 is cross-platform (on the client side), using
Java to support Linux, MacOS X and Solaris.
- Vault 4.0 will be promoted more broadly as a version
control tool for small and medium sized development teams, not merely as a
cure for SourceSafe.
- Beginning with Vault 4.0, our primary client-side
applications will be the plugins for Visual Studio 2005 and Eclipse.
In addition to all these changes for Vault itself, we are
releasing another product called SourceGear Fortress. Since this product
includes Vault, we could have called it "Vault Expensive Edition" or something
like that, but we decided to give it a new name and a 1.0 version number. Whereas
Vault is positioned as a version control tool, Fortress is positioned as an
Application Lifecycle Management (ALM) solution.
Bottom line: This whole situation is a re-launch of Vault.
If Vault were a restaurant, we would call this our "Grand Re-Opening". And we
would run ads to tell everybody about it. So that's what we're doing.
But aren't you a hypocrite for saying that magazine advertising is bad and
then jumping back into it?
Oh, I suppose maybe a little. :-)
But even in my March 2006 article, I said we would advertise
again. I have always described our absence from the printed page as a
vacation, not a permanent move.
Remember that in business decision-making, very few tactics
are always bad or always good. Usually, something is bad in one phase of
company growth and good in some other phase. For example, a company with 5
employees can't afford to have an HR executive but a company with 5,000
employees can't afford not to have one.
Really bad mistakes happen when you get yourself convinced
that idea X is a terrible thing and then your company grows to the point where
X would be beneficial. The best decision-making happens with an open mind and
a careful examination of current context.
Why did you choose these three publications?
All three are very good publications. Combined, they allow
us to reach all the different people we hope will hear our message:
For the Manager /Cross-platform combination, SD Times was a
fairly obvious choice.
To reach the Developer/Windows-centric people, CoDe was tempting, but MSDN is the
magazine for this audience.
On the Developer/Cross-platform line, we went with Dr. Dobbs
Journal, in part because we want to win a Jolt award. (To win a Jolt, first
you have to build an awesome product, and then you have to build awareness of your
product inside the community where the Jolt awards live.)
If we had included one more publication, it probably would
have been Redmond Developer News, thus
allowing us to fill the empty Manager/Windows-centric line in the table. This
is a new publication, but so far I am impressed with it.
How much is SourceGear spending on this?
We've committed to twelve months of ads in three
publications at a total cost of $173,202. That's a big chunk of money, but I
suspect we're spending less than most other companies our size. This number
represents well under 5 percent of our annual revenue. Simply by counting ad
insertions I can tell that our competitors are spending a lot more than we are,
and their revenue probably isn't that much higher than ours.
So what do the new ads look like?
My philosophy on print ads is: Do them extremely well, or
don't do them at all.
Back in 2003, Vault's first promotional campaign was built
around a movie theme. We hired the services of an incredible photographer to take pictures
and video of an old bank vault. We printed posters that looked like the movie
posters you see at theaters, with that narrow boxy font at the bottom. We made
the product packaging look like a movie DVD. We got Hal Douglas to do the
voiceover for our trailer. Some folks
told us it was the best promotional campaign they had ever seen for a software
This time, we're going with a comic book theme. (Note that
I'm talking about comics in the style of Spider-Man and X-Men, not Garfield and
Peanuts.) Each full-page color ad will be one comic strip, a different episode
each month for a year. As a whole, the twelve episodes fit together to form a
The first two episodes are available now on our website:
(Kudos to SourceGear's own John Woolley for the excellent
The characters in the series are the Evil Mastermind and his
vast horde of Minions who are slaving away on various projects in service to
the grandiose aspirations of their maniacal manager. Broadly speaking, the
Minions are software developers, and the Evil Mastermind is their clueless boss
who constantly mistreats them and makes unreasonable demands.
Our original plan was to launch this campaign along with the
final releases of Vault 4.0 and Fortress 1.0 at the SD West trade show on March 20th.
Unfortunately, those product releases have slipped a bit. As is so typical in
our industry, our release date has become our beta date. :-( So at SD
West we'll be releasing and demonstrating a preview of Fortress 1.0, but the
final releases will happen sometime in Q2.
But we're launching the new marketing campaign that week
anyway. As part of the campaign, we'll be giving away Evil Mastermind T-shirts
to anyone who visits our booth. We also have four prize drawings:
- A Complete Calvin and Hobbes Book Set
- A Nintendo Wii with "Marvel Ultimate Alliance"
- Another Nintendo Wii with "Marvel Ultimate Alliance"
- An Xbox 360 with "Marvel Ultimate Alliance" and "Gears of
To enter the drawing and win a prize you have to be present
and you have to be wearing your Evil Mastermind T-shirt. If the stunt works as
well as we hope, we'll end up with hundreds of people walking around SD West
wearing shirts with the Evil Mastermind saying "YOUR CODE IS SUBOPTIMAL!"
Will our new campaign be as effective as the movie campaign
was? I don't know. What I do know is that we have aimed just as high,
so we're hoping for excellent results.
Hey -- Wasn't this whole article just a thinly veiled boast about your new
Yep. Very thinly veiled. Kind of like no veil at